AI video editing

AI video without the AI tells.

The melting hands, the plastic skin, the dead eyes, the stock-footage sheen — I edit until they’re gone. What’s left looks filmed, not generated.

The AI tells I kill
  • Plastic, over-smoothed skin
  • Melting hands and warping faces
  • Dead, glassy eyes and stiff avatars
  • Stock-looking b-roll and jittery motion
What it looks like instead
  • Skin, hair and light that read as real
  • Natural faces, expressions and hands
  • Motion that moves like a camera, not a glitch
  • B-roll you’d swear was actually filmed
What I can make

Every format, finished until it stops looking generated.

Authentic AI UGC

Talking talent that looks and sounds like a real person filming on their phone — natural light, real expressions, none of the avatar stiffness.

UGCTalking head

3D animation & claymation

Characters and products with real weight and texture — smooth movement, tactile claymation surfaces, no rubbery AI wobble.

3DClaymation

Realistic b-roll

Generated footage that looks shot on a real camera: natural depth, believable light, and motion that doesn’t glitch or drift.

B-rollScenes

Product demo & motion

Crisp product shots and clean motion — packaging that looks tangible enough to pick up, labels that stay sharp.

DemoProduct

VSL & long-form

Minutes, not seconds — held together with seamless cuts, clean pacing and a finish that never sags in the middle.

VSLLong-form

Voice, lip-sync & localisation

Lip-sync that actually lands and natural-sounding voices across languages — one clean, native-looking cut per market.

ENDEHU
The stack behind it

Organised by the job it does, not the logo. I pick the tool that gives the most realistic result for the shot.

GenerateB-roll & scenes
  • Seedance
  • Kling
  • Veo
  • Runway
Talent & UGCFaces & voices
  • HeyGen
  • Arcads
  • Captions
Voice & localiseSound & language
  • ElevenLabs
  • HeyGen lip-sync
Edit & postAssembly & captions
  • CapCut
  • Premiere Pro
  • After Effects

This is my working stack — the tool serves the shot, not the other way around.

The difference is in the details AI usually gets wrong — the hands, the eyes, the light.

I edit until it stops looking generated. That’s the whole job.