AI video without the AI tells.
The melting hands, the plastic skin, the dead eyes, the stock-footage sheen — I edit until they’re gone. What’s left looks filmed, not generated.
- Plastic, over-smoothed skin
- Melting hands and warping faces
- Dead, glassy eyes and stiff avatars
- Stock-looking b-roll and jittery motion
- Skin, hair and light that read as real
- Natural faces, expressions and hands
- Motion that moves like a camera, not a glitch
- B-roll you’d swear was actually filmed
Every format, finished until it stops looking generated.
Authentic AI UGC
Talking talent that looks and sounds like a real person filming on their phone — natural light, real expressions, none of the avatar stiffness.
3D animation & claymation
Characters and products with real weight and texture — smooth movement, tactile claymation surfaces, no rubbery AI wobble.
Realistic b-roll
Generated footage that looks shot on a real camera: natural depth, believable light, and motion that doesn’t glitch or drift.
Product demo & motion
Crisp product shots and clean motion — packaging that looks tangible enough to pick up, labels that stay sharp.
VSL & long-form
Minutes, not seconds — held together with seamless cuts, clean pacing and a finish that never sags in the middle.
Voice, lip-sync & localisation
Lip-sync that actually lands and natural-sounding voices across languages — one clean, native-looking cut per market.
Organised by the job it does, not the logo. I pick the tool that gives the most realistic result for the shot.
- Seedance
- Kling
- Veo
- Runway
- HeyGen
- Arcads
- Captions
- ElevenLabs
- HeyGen lip-sync
- CapCut
- Premiere Pro
- After Effects
This is my working stack — the tool serves the shot, not the other way around.
The difference is in the details AI usually gets wrong — the hands, the eyes, the light.
I edit until it stops looking generated. That’s the whole job.